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How to Model a Leaf in Maya

Jan 12, 2012 01:24 PM

Start with a Polygon Plane

Start by creating a Polygon Plane with 4 width and 5 height sections.

Create the rough leaf shape

Turn on "Reflection" in the Move Tool settings, hit 3 on the keyboard to smooth the plane and shape it into a rough leaf shape.

3D model of a teardrop shape on a grid background.

The highlighted vertices are the ones that we will now connect with the Split Polygon tool.

Go to the Edit Mesh menu and select Split Polygon. Right-click on the object and choose Vertex, so you can see the vertices that you want to connect. The result should look like this:

3D model of a drop-shaped object with a grid overlay.

Add "teeth" to the leaf's edges

Use Edit Mesh - Insert Edge Loop Tool to insert 2 edges around each of the leaf's horizontal edges:

3D model of a bell-shaped curve with grid lines and directional arrows.

 Then shape the vertices around the leaf:

3D model of a leaf shape with grid lines.

 Try to make the "teeth" a little bit unsymmetrical.

Add geometry for the stem and ridge

Before we add thickness to the leaf, we'll have to add some geometry that will allow us to add the stem and the center ridge later on. 

Use Edit Mesh - Split Polygon tool to split the leaf like this:

3D wireframe model of a pine tree leaf.

Add thickness to the leaf

In the Perspective Viewport, select all the faces of the leaf and extrude them a little, using Edit Mesh - Extrude.

3D model of a curved surface with grid lines on a gray background.

Extrude the stem

Select the two faces at the bottom of the leaf:

3D model of an object with a curved edge and grid lines for detailing.

Extrude and adjust them until you get something like this:

3D model of a paddle with a detailed handle.

Finishing touches

Select the center edges, up to where the stem starts:

3D model of a leaf with grid lines for visualization.

Move them a little inwards to create a ridge:

3D model of a leaf with colored vertices for design purposes.

On the other side of the leaf, move the edges up a little:

Leaf with a highlighted section in the center on a gray background.

Use the Mesh - Sculpt Geometry Tool to smooth the ridge a little and make it look less sharp and more organic.

Add Bend Deformers

Your finished leaf model should look like this:

3D rendering of a green leaf.

I added two Bend Deformers and a material, but with this I'm already getting into rigging and texturing territories... I'm going to write separate tutorials on these, so please stay tuned. 

Thanks for reading! :)

Please like my page on Facebook for updates on tutorials, and to see my work:

http://www.facebook.com/animation.daniela.benhanoch

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